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Recent updates

1.00
2
14th February 2021 1.00 release New: -You can now pause the game (with the ESC/Start menu). It was easier to implement than I thought, hopefully there's no expl...
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0.99
20th December 2020 0.99 release With just a little more playtesting I'll be releasing version 1.00 and considering it completed. Please report all bugs and any...
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0.55
---Tips--- glowbugs will pathfind to an exit after randomly moving about for a while. invest in both necromancy and leadership to build an army. 'Sight' is base...
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0.52
welcome to the era of 2D pixel art top down dodgey-attacky action RPGs Random tips: Return to the summon circle to summon enemies you've taken the soul of, as a...
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0.2
Beep-boop sound effects are generated. I'd like to buy a sound recorder and get some real sounds some time. Game ends if you get to level 4 of any particular di...
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0.1
Got my shit together for demoday. A WIP since November of 2012. I am one slow dev (I think I quit 4 times), but in the past year I've really made some headway...
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Topic
Last post
This time shouldn't be too hard for someone to beat. (ver 1.00) During development the bosses were playtested 1v1 while...
started by rainlizard Feb 15, 2021
2 replies
198 views
Very fun and dynamic game! Played it for several hours straight. I really love how you mixed roguelite with souls-like g...
started by Kupull Dec 25, 2020
6 replies
359 views