glowbugs will pathfind to an exit after randomly moving about for a while.
invest in both necromancy and leadership to build an army.
'Sight' is based on distance to the starting point. The idea is that the further you travel into the dungeon the darker it gets - the harder it is for your level of Sight to pierce the darkness.
attribute progress is not saved to hard drive at the moment, sorry if the game crashes.

simplified some lighting mechanics. firestones are gone.
toads' claiming of tiles is gone. it doesn't fit this game.
UI changes
payday (red number) goes off every 5 minutes. if you can't pay your troops they get upset.
running (default button=shift)
weapon stats
character stats
experience levels
a few particle effects
hp restriction
and some other stuff


Slautios 0.55.zip 8 MB
Mar 08, 2016

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