0.40.424


v0.40.424 - 6/12/2023

- Always save script files (attempt at stopping a rare issue where the script file isn't saved)

- Fixed Export Preview sometimes not working. Also changed its default preset.

v0.40.412 - 4/12/2023

- Stop walls from forcefully updating as much (Note: Fortify must be unchecked)

v0.40.410 - 3/12/2023

- Slabset improvements

- 'Add Custom Slab' improvements, can now add Slabset Slab

- Lots of refactoring to Slab placements and the Slabset system

- Added Edit->Resize map

- Added View->Grid data

- Added File->Export preview

- Column Editor improvements

- Fixed right-clicking not always grabbing new ownership

- When Add Custom Slab window is open, don't hijack the Properties Column tab

- Fortify checkbox now remembers its state after closing and reopening Unearth

- Fortify no longer fortifies natural terrain when Ownable Natural Terrain is checked

- Added confirmation box when removing custom slabs

- Brighter selection in Thing/Slab Window

- When dragging an object, set map as edited (displays 'Save & Play')

- You can no longer drag an object in Slab mode

- Mirrored placements respect 'Place things anywhere' checkbox

- Big rewrite to how Torch Slabs are handled

- Torch Slabs moved from Other tab to Main tab

- Automatic torch slabs checkbox added to Placement settings

- Creature Orientation removed for being useless

- Impenetrable Rock is no longer selected by default when you first open a map

- Attached lights now correctly spawn (Library wall, Prison wall and Workshop wall, possibly others)

- Lights now display their "Attached to" field (ParentTile)

- .lgtfx file format now uses ParentTile field

- Help button icon added

- Fixed bug when manually typing in a Thing's Position on a non-square map, it would always clamp position to the width of the map and never the height

- Deselect inspected instances when opening map browser

- Fixed message spam when adjusting ranges with mousewheel while holding alt

- Style numbers no longer stay when switching to thing-mode

- Use correct sprites for Treasury Gold variants

- Edited UI for Map Settings

- Removed checkbox for editing level overview file

- Fixed error message popup about old keeperfx version

- Fixed custom creature level being tiny if it had no creature sprite

- Added 'Place Path stones' percent to Placement settings

- Merged some sprite adjustments and custom object images

- Fixed casted sight anim displaying for Ensign, Room Flag, Power Lightning

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