0.40.424
v0.40.424 - 6/12/2023
- Always save script files (attempt at stopping a rare issue where the script file isn't saved)
- Fixed Export Preview sometimes not working. Also changed its default preset.
v0.40.412 - 4/12/2023
- Stop walls from forcefully updating as much (Note: Fortify must be unchecked)
v0.40.410 - 3/12/2023
- Slabset improvements
- 'Add Custom Slab' improvements, can now add Slabset Slab
- Lots of refactoring to Slab placements and the Slabset system
- Added Edit->Resize map
- Added View->Grid data
- Added File->Export preview
- Column Editor improvements
- Fixed right-clicking not always grabbing new ownership
- When Add Custom Slab window is open, don't hijack the Properties Column tab
- Fortify checkbox now remembers its state after closing and reopening Unearth
- Fortify no longer fortifies natural terrain when Ownable Natural Terrain is checked
- Added confirmation box when removing custom slabs
- Brighter selection in Thing/Slab Window
- When dragging an object, set map as edited (displays 'Save & Play')
- You can no longer drag an object in Slab mode
- Mirrored placements respect 'Place things anywhere' checkbox
- Big rewrite to how Torch Slabs are handled
- Torch Slabs moved from Other tab to Main tab
- Automatic torch slabs checkbox added to Placement settings
- Creature Orientation removed for being useless
- Impenetrable Rock is no longer selected by default when you first open a map
- Attached lights now correctly spawn (Library wall, Prison wall and Workshop wall, possibly others)
- Lights now display their "Attached to" field (ParentTile)
- .lgtfx file format now uses ParentTile field
- Help button icon added
- Fixed bug when manually typing in a Thing's Position on a non-square map, it would always clamp position to the width of the map and never the height
- Deselect inspected instances when opening map browser
- Fixed message spam when adjusting ranges with mousewheel while holding alt
- Style numbers no longer stay when switching to thing-mode
- Use correct sprites for Treasury Gold variants
- Edited UI for Map Settings
- Removed checkbox for editing level overview file
- Fixed error message popup about old keeperfx version
- Fixed custom creature level being tiny if it had no creature sprite
- Added 'Place Path stones' percent to Placement settings
- Merged some sprite adjustments and custom object images
- Fixed casted sight anim displaying for Ensign, Room Flag, Power Lightning
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
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