0.48.601


v0.48.601 - 29/5/2024

- Fixed all issues with .cfg fallbacks (campaign objects weren't loading unless they had certain fields like 'Genre')

- Removed all code related to custom_objects.cfg

- cubes.cfg loading refactor

v0.48.599 - 28/5/2024

- Added 'Creature stats' to 'View'

- Added 'Config files' to 'View'

- Reading terrain.cfg new slabs and doors correctly

- Some slab code refactoring

- You can now click on the Slab name text in the Properties window to see its terrain.cfg name ("Impenetrable Rock" changes to "HARD")

- Removed 'Slabset slabs' from Add slab window, because they're automatically loaded in from your terrain.cfg file now

- Slab window's 'Custom slabs' tab renamed to 'Fake slabs'

- Help text updated in slabset editor

- Import button removed from slabset editor, 'Export' renamed to 'Save'

- slabset.toml, columnset.toml and cubes.cfg are loaded in automatically just like the other config files, so they're read from fxdata directory, campaign directory and local map directory

- Fixed an Undo crash

Files

unearth-windows.zip 30 MB
Version 0.48.598 40 days ago
unearth-linux.zip 32 MB
Version 0.48.598 40 days ago

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