0.48.601
v0.48.601 - 29/5/2024
- Fixed all issues with .cfg fallbacks (campaign objects weren't loading unless they had certain fields like 'Genre')
- Removed all code related to custom_objects.cfg
- cubes.cfg loading refactor
v0.48.599 - 28/5/2024
- Added 'Creature stats' to 'View'
- Added 'Config files' to 'View'
- Reading terrain.cfg new slabs and doors correctly
- Some slab code refactoring
- You can now click on the Slab name text in the Properties window to see its terrain.cfg name ("Impenetrable Rock" changes to "HARD")
- Removed 'Slabset slabs' from Add slab window, because they're automatically loaded in from your terrain.cfg file now
- Slab window's 'Custom slabs' tab renamed to 'Fake slabs'
- Help text updated in slabset editor
- Import button removed from slabset editor, 'Export' renamed to 'Save'
- slabset.toml, columnset.toml and cubes.cfg are loaded in automatically just like the other config files, so they're read from fxdata directory, campaign directory and local map directory
- Fixed an Undo crash
Files
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
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