0.36
v0.36 - 3/7/2023
- Fixed creatures sometimes not displaying the new fields when switching between map formats in Map Settings
- Gold Pile values now use correct defaults when switching between map formats
- Fixed creature names becoming uppercase
- Possibly fixed neutral creatures not flashing
- Map preview distinguishes editor background from Impenetrable
- Clicking 'Delete' button in UI with mouse will make the editor consider the map as edited (and prompt with 'Save and Play')
- Pressing shift to cycle will now also auto-select the subtile
- Fixed crash when using Fill tool on outside the boundaries of the map
- Image to Map error messages improved and a crash fixed
- 'Clear unused' will update all Utilized values first for better accuracy
- Display error when failing to write files. For example, saving in /Program Files/ will no longer fail silently.
- Fixed default Map Browser buttons
- Opening a map will now always set its name correctly for /deepdngn/ and /keeporig/ maps
- Do not display keeperfx version error if map format is set to Classic
- New map window will default to Classic format selection if your keeperfx version is old
- Fixed the display of creature names that were pulled from creature.cfg: Bug -> Beetle, Sorcerer -> Warlock, Horny -> Horned Reaper, Demonspawn -> Demon Spawn, Dwarfa -> Dwarf
Files
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
Leave a comment
Log in with itch.io to leave a comment.