0.35c
v0.35c - 20/5/2023
- Uncapped Gold held and Gold value from 255
- Fixed Orientation so it applies to more object types
- Gold value now sets its value based on the gold pile you're placing
v0.35b - 20/5/2023
- Fixed the version check requirement to require alpha 3372
- Show unparsable error message if .tngfx, .lgtfx or .aptfx fail to load
- Swapped Play and Edit in Map browser
- Fixed a map-breaking KFX file format bug where creature names were not being saved correctly
v0.35 - 20/5/2023
- In Properties window renamed object "Name" to "ID"
- Increased vertical spacing for the listed fields in Properties window
- KeeperFX version detected and displayed in Preferences
- The 'Create' tab remembers more fields
- Prevent deselection when changing Door locked state to the value it already was
- Added CreatureGold for Creatures, "Gold held" for short
- Added Orientation for Objects, EffectGens, Traps and Creatures
- Added CreatureInitialHealth, "Health %" for short
- Added CreatureName, "Name" for short
- Added GoldValue for gold pile objects
- Whether these new object fields are visible depends on the map's current format
- Removed the version note from "New map" window
- KeeperFX version check will provide a warning message if your KFX Formatted Map is not playable in KeeperFX
- Disabled editing map size until the game-breaking pathfinding bug is fixed. (middle click on it if you really need to edit it)
- When you left click on the map size field you get a message about the pathfinding bug
- Added new Druid images
- Fixed "Editable borders" setting
- 'NAME_TEXT' field in lof file is correctly set
Files
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
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