0.26b
v0.26b - 6/1/2023
- Fixed Save As "File exists, overwrite" message
- Set file format correctly when loading a map
v0.26 - 6/1/2023
- Map file format added
- "Effect" renamed to "EffectGen" for keeperfx to read it correctly from .tngfx
- Added MAP_FORMAT_VERSION to .lof, this can hopefully help with fixing any format issues in the future
- When saving, delete files that are not of the correct format (.TNG and .TNGFX won't exist side by side)
- View map size in Map Settings (still only editable for New Map though)
- 'Creating a new campaign' github link added to Help menu
- Help menu now disables links based on whether KeeperFX is detected
- Map browser now specifically scans /levels/ and /campgns/ directories for increased speed
- Map browser can now read map name from .lof
- 'Use slab ownership' tooltip
- Brush size added
- Added Paint bucket tool
- When placing Door slabs you can now initially set them as locked
- If Thing has no image, then display its name
- Reduced white diamond size
- Play button shows error when attempting to play a map with KeeperFX format without the keeperfx.exe executable
- Settings menu now tells you whether KeeperFX was detected (based on executable chosen)
- Save As dialog now tells you which directory your map will be playable from
- Save As dialog sets default filename to the next available map number in the directory
- Remove remembering last directory a file was saved to, instead use /levels/personal/ or the currently opened map's directory if it's already been saved
- Fixed map names not being detected in Recent
Files
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
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