0.23c
v0.23c - 14/7/2022
- In column editor and slabset editor you can now set cube values beyond 510
v0.23b - 12/7/2022
- Load cubes from /fxdata/cubes.cfg, if you don't have KeeperFX the standard cube set will be loaded instead
- Any changes made to cubes.cfg are now reflected in the editor in real-time
v0.23 - 11/7/2022
- Properties window: Thing & Placing renamed to Inspect & Create
- Properties window: Keyboard keys 0-9 can be used as a shortcut to set creature level
- Properties window: Level field will no longer always set itself to 10 when writing a number in it
- Rewrote Frail Columns stuff
- 1st person 3D view: pressing spacebar toggles mouse capture instead of switching to overhead view. This should make texture editing easier.
- Texture Editing window: show Export button as disabled instead of hiding it. Slightly changed text explanation.
- Map Settings: dungeon style list now includes filename of tmapa file
- Map Settings: dungeon style list refreshes if it's already open while you're altering files
- Placement options: hid Damaged Wall stuff, it's even less functional since I rewrote some code a few versions back
Files
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
Leave a comment
Log in with itch.io to leave a comment.