0.13
v0.13 - 02/12/2021
- Saving now writes to a buffer instead of directly to the hard drive
- Loading now reads from a buffer instead of directly from the hard drive
- Tab system: Mouse wheel while cursor is on tabs will scroll through them
- Tab system: Clicking the tab buttons on the side now goes to the next/previous tab
- Tab system: Added icons
- Higher resolution PNGs for Action Points and white diamonds (Thing Instances without images)
- Bugfix to 'Play' button being greyed out when it shouldn't be
- Ask to save changes before exiting and added 'Exit' to File menu
- Show error if there are no write permissions (write permissions are needed for settings.cfg and for saving maps in Dungeon Keeper directory)
- Changed message when starting a new map ("Opened map" -> "New map")
- Message system can now show popup windows (only used for write permission errors at the moment)
- When scanning for DK's tmapa###.dat files, be sure the extension is .DAT
- Fixed MSAA setting not working this whole time (go adjust it now!)
- Full linux compatibility
- Map browser: Rewritten some code for linux compatibility
- Map browser: Now opens 70% faster on Windows (not sure about Linux)
- Settings: Show full Play button command line
- Fixed crash when attempting to load blank texture array
- Prevent UI from popping up if executable isn't set
- Map names for campaigns 'keeporig', 'origplus' and 'deepdngn' will now correctly appear in the Map properties window (these campaigns in particular read their names from ddisk1.lif and dklevels.lof)
- The 2D camera is now a little less restricted
- Prevent crashes for texture maps without names and some clearer errors
- Fixed remembering custom objects (was only remembering one)
Files
Get Unearth
Unearth
Dungeon Keeper 1 map editor
Status | In development |
Category | Tool |
Author | rainlizard |
Tags | dk1, dungeon, dungeon-keeper, dungeon-management-game, editor, god-game, Godot, Level Editor, Real time strategy, rts |
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